Serious Games Developer
Bondi Labs / Queensland University of technology
November 2014 – Present , Brisbane, Australia
Bondi Labs is a start-up developer of serious games and simulation software in collaboration with Queensland University of Technology (QUT).

3D Animator - Independent Contractor

Brisbane Area, Australia

The People's Republic of Animation

Time Tremors (TV Series), April 2013 - May 2013
+ 3D creature animation (Trex, Insects)

The Post Lounge
Return to Nim's Island (Film), November 2012 - December 2012
+ 3D creature animation (Rainbow Lorikeet, Queen Bee)
+ 3D rotoscope for particle effects (human)

Wild Things Creative
DOKA Height (Corporate/Web), August 2012
+ 3D character/creature animation (Gecko)

Faculty Leader
Evocca College - Diploma of Digital and Interactive Games
March 2014 – October 2014  , Brisbane, Australia
+ Delivery and assessment of course material for the Diploma of Digital and Interactive Games

Distance Tutor / Lead Distance Tutor
Evocca College - Diploma of Digital and Interactive Games
June 2013 – March 2014 , Brisbane, Australia
+ Delivery and assessment of course material for the Diploma of Digital and Interactive Games

Project Manager
3Dme Creative Studio
September 2012 – November 2012 , Gold Coast, Australia
+ Updated tracking and delivery processes for multimedia stock creation.

Lead Simulation Animator
QinetiQ Technology Solutions
September 2011 - June 2012 , Brisbane, Australia
+ Character and mechanical animations for 3rd generation stereoscopic virtual reality training software for the mining industry
+ Production/editing of promotional video for marketing

Art Manager (Animation/Character)
THQ Studio Australia
September 2010 - August 2011 , Brisbane, Australia
+ High level road map planning, management and risk mitigation of character concept, model and animation resources for 'Avengers' video  game (2012) - unpublished (Xbox360, PS3)
+ Scheduled, tasked and tracked animation and character assets
Production/editing of milestone game build and marketing videos.

Senior Producer (Creative Production)
THQ Studio Australia
March 2009 - September 2010 , Brisbane, Australia
+ Creative Direction and Production Management
+ Directing the vision, execution and delivery of 'Megamind: Mega Team Unite' video game for the Nintendo Wii console
+ Facilitated the creation of a collaborative team vision for the game that would give best results considering team size, licensor requirements, development time frame and technical constraints
+ Directed day to day creative and game design development with team members through individual and collaborative review, testing and feedback
+ Mitigated production risks and developed outsource plans in collaboration with the the Associate Project Manager and department leads through resource and schedule planning
+ Managed licensor feedback and requirements in weekly conference calls in collaboration with the studio director of production, associate project manager and corporate producers

Assistant Project Manager
THQ Studio Australia
January 2009 - March 2009 , Brisbane, Australia
+ Worked directly with the project leads (programming, design, art, animation, sound and QA) to develop and maintain the project schedule across all disciplines with guidance of the Project Manager and Director of Production

Animation Supervisor
THQ Studio Australia
October 2007 -  January 2009 , Brisbane Area, Australia
+ Studio wide role (non project specific)
+ Developed and maintained the animation processes, scope planning, human resources, team development, training and animation technology needs for the studio
+ Worked directly with the technical animation supervisor, lead character supervisor and project lead animators & principals and under the guidance of the Art Director

Lead Animator
THQ Studio Australia
February 2003 - August 2008 , Brisbane, Australia
+ Leading and directing the animation and character teams in delivering animation game assets to the highest possible quality and performance. (character & effects artists, riggers & animators)
+ Organising the animation needs of the project (scoping, scheduling)

+ Lead animator on Avatar: Into The Inferno (2008)
+ Lead animator on Avatar: The Burning Earth (2007)
+ Senior character animator on Avatar:The Last Airbender. (2006)
+ Lead animator on Jimmy Neutron:Attack of the Twonkies (2004)

Character Animator
Pandemic Studios Australia
September 2002 - February 2003 , Brisbane, Australia
Rigging and character animation on OddBall's prototype video game. (unpublished)

Character Animator
Passion Pictures
September 2000 - July 2002 , London, United Kingdom
+ 3D character animation on various TV commercials, video game promo's, music videos and live events
+ Gorillaz - 19/2000
+ Gorillaz - Rock Da House
+ Gorillaz - BRITZ 2002 (live performance)
+ Robbie Williams - Let Love be your Energy
+ Harry Potter - Chamber of Secrets (Promo/TVC)
+ Felix - Perfection (TVC)
+ National Lottery - Jack Pot (TVC)
+ Hershey's 'Bites' (TVC)

Character Animator
Nine Points
July 2000 - August 2000 , Annecy, France
+ Character rigging and animation for a children's TV pilot

Character Animator
Blue Rocket Productions
1998 - 2000 , Brisbane, Australia
+ 3D character animation on various short form animated TV series.

3D Animator / Motion Graphics
Freelance, Urban Dynamics, DVP (Digital Video Productions), Video Image Productions
1993 - 1998 , Brisbane, Australia
+ 2D and 3D animation for a CDX automotive training series
+ 2D and 3D animation for corporate videos, live events and multimedia exhibits
+ 3D titles & motion graphics for Telecom New Zealand
+ TV commercials and 3D motion graphics
+ 3D motion graphics & titles for various small corporate video production studio's in the Brisbane area